In the past few years, as virtual reality (VR) has become more and more affordable, ideas about its application in education have begun to emerge. Tech solutions like Google Cardboard may not be perfect, but they’re still more engaging than textbook static pictures. Oculus VR is also moving in that direction. They’re working with local organizations to make VR headsets available so educators and students can explore how to use them in an educational setting and see how beneficial that can be. They see the potential and are ready to continue this work. Others may see the benefits of virtual reality in education more slowly. They are used to the old way of doing things and are skeptical when it comes to something new and high-tech. This article will cover what Tech Town hopes are some compelling examples of delivering educational content in exciting new ways through the power of VR.

Several ways to use virtual reality in education

One way to take advantage of the possibilities of virtual reality in education is to simulate things that are difficult, impossible, or dangerous in real life. Due to its highly accurate virtual models, VR offers the opportunity to educate and train high-quality professionals in the most complex fields, from technical maintenance to medicine.

Example: VR applications have greatly enhanced the safety of medical studies. Human anatomy is a difficult subject, and in the most optimal situations, students may have the opportunity to practice surgery on a cadaver once before performing an actual surgery. With VR, surgical training is improved by providing realistic simulations for many types of surgical procedures. Soon, doctors and students will be able to create models and test theories and situations that they couldn’t do the “classic way” on cadavers.

The J and K Virtual Reality Learning Center at Western University of Health Sciences has been using an innovative VR-based curriculum model since 2015. They use Oculus Rift to “minimize” students studying human anatomy down to a microscopic size, allowing students to tour the human body with simultaneous narration by a guide.

Another possibility involves field trips to places that are hard to visit in the real world due to logistical and safety concerns. For example, Google Expeditions offers tours created by the world’s top organizations. Students can now easily visit the Louvre Museum, Mount Everest or explore tornadoes and beehives with relative ease and safety. The Expeditions VR app also allows users to create their own virtual reality rides. Titans of Space claims they offer a planetarium ride at its best, which is a virtual tour of the Solar System with pictures. highly accurate with numerous events narrated by a guide. Similarly, the Discovery VR app allows users to immerse themselves in time, history and space through immersive 360-degree videos, ‘from a shark-infested shipwreck to a free walk on the road. most crowded’. The same goes for time travel back to important historical events like the Inauguration of Washington, Pearl Harbor, Dunkirk, or the Viking Age.

Virtual reality education apps have the potential to impact many professions. Students can use VR simulations to gain insight into careers that are interesting to them. Then during job training, virtual and augmented reality will also help them. For example, the Viar360 platform could provide future mechanics with clear, interactive images of car engines from any angle while sitting in the classroom.

Art, design and architecture can be easier to learn with the help of virtual reality. Students can build and design their own buildings or recreate historic sites. Instead of visiting museums or viewing pictures of famous sculptures, art students can observe these works of art in detail by manipulating and moving them around through VR application.

VR can be used to educate and help students with special needs. VR apps can create social situations where students can practice everyday skills in a safe environment. This method eliminates many of the risks of real-life situations for students with autism. Examples of these include grocery stores, public transport or haircuts, such VR situations can provide these students with real-world analogies and reduce stress it can cause in real life.

In 2016, the University of Westminster created a VR game called REVRLaw, where students can explore real-life situations to learn about criminal law. It is mainly based on finding clues and seeing if they can handle the face of the killer.

What are the benefits of VR for learning and teaching?

Benefits of VR Smartboards are replacing chalkboards, tablets are pushing notebooks and pencils aside, and now it’s VR education’s turn. With the ability to transport students to another world and provide a higher level of understanding, virtual reality in the classroom can offer a multitude of advantages, such as:

What is for learning and teaching?

  • Direct involvement in the learning process rather than traditional memorization creates a better sense of place and purpose. With this level of interaction, students can experience a place or subject without distraction. And it’s always more satisfying to learn by doing or watching educational movies than by cramming.
  • Barriers from distance learning and language barriers become less. Virtual reality can provide integrated translations that make education more accessible.
  • Virtual reality in the classroom can help create a “panoramic science experiment” experience, allowing for a better understanding of complex concepts. Learning can be more fun and more productive. Students experience ideas without the risks often associated with real-world realities. They have to be really ready in the face of something similar in the real world.
  • Empower both students and teachers. Student data from VR devices can be passed to teachers to better understand their progress.
  • Memorable experiences are the key to more effective learning. Intrinsic reactions and emotions are an important basis for memory formation.
  • Increase creativity. Virtual reality is not only effective for consumption but also for creation. It ‘teleports’ students to an alternate universe where they can explore new worlds.

While VR is seen by many as an extension of the gaming experience, it has enormous potential for education. Students can travel, design and create, dissect frogs or people, assemble and disassemble car engines, and more in a safe virtual space.

With VR technology becoming more accessible, it will eventually gain more acceptance and more VR applications will be developed. It will take some time for the academic community to adopt VR, but they will catch up eventually. Meanwhile, the pioneers of VR education will pave the way.

Tech Town hopes the information provided above will be useful for businesses. If your business is looking for a reputable AR VR application development company, a team of highly qualified engineers at a reasonable cost, Tech Town is confident to become the right choice for your business.

Contact us if you have any technological challenges.



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