In learning or receiving information, we usually have 7 different styles: Verbal, visual, sound, physical, logical, social and solitary. Everyone has one or more learning styles that are right for them. Students are like that, and in terms of teachers, they have many different roles in teaching such as controlling, organizing, creating, prompting and evaluating. The reality is that teachers are overwhelmed, they are in dire need of tools that not only make training easier, but also upgrade it, making learning more relevant to each student’s interests. . The key here is to make sure that students – with different learning styles – enjoy the lesson equally, and both parties benefit.
Implementing virtual reality (VR) and augmented reality (AR) technologies into the classroom will help us achieve this goal. That’s why many educators predict a bright future for VR and AR in education.
VR & AR is the future of education
Educators love using VR in their classrooms
Statistics from a National Survey conducted by DreamBox Learning, PBS, and The Education Week Research Center show that 90% of educators agree that VR technology is a fairly effective way to provide an educational experience. differentiated and personalized learning experiences for students. One of the main difficulties teachers face is capturing and maintaining students’ attention, VR and AR not only allow teachers to capture learners’ attention, but also teach in an interesting way. more effective, while reducing the explanation process and bringing joy to learners.
Education industry invests heavily in VR technology
In classrooms that have implemented VR and AR as part of the educational program, student interest is increasing. We’ve already talked about why teachers love using these technologies, plus, the same study confirmed that 97% of students voted in favor of taking a class/course with VR. The outbreak of the covid-19 pandemic that has forced many students to study from home, coupled with the inevitable need of reforming the school system, many have seen AI, AR and VR as the future of education.
Education is expected to be the 4th largest sector of VR investment. Many studies including this one done by Statista predict that by 2025, VR in education will become a $700 million industry.
VR & AR is reforming the education system
Help students focus
The number of students who have difficulty concentrating and maintaining concentration while studying is constantly increasing. At universities, the Undergraduate Mental Health Statistics (made by Admissionsly) show that students are having difficulty concentrating and dealing with other mental health issues such as depression. feelings and worries. Even at a much younger age, statistics show that students have difficulty concentrating, with the US Centers for Disease Control and Prevention (CDC) reporting that a diagnosis of ADHD in K students -12 is continuing to rise with more than 5.7 million children currently being diagnosed. Moreover, children born in the digital age are constantly exposed to stimuli from many technological devices and the internet, which contributes to a rapid decrease in children’s attention.
VR and AR technology in classrooms helps students literally focus on what’s in front of them, and in a way, they’re being “forced” to interact with their learning and exclude everything. including potential external distractions. VR and AR technologies are making lectures, books, and exercises richer, interactive, engaging and enjoyable, and at the same time, they are becoming a possible solution for engaging and students’ attention.
Remove the language barrier
For multicultural societies, especially at higher levels of education such as university or graduate school, language differences can be a significant challenge as students may not understand the material and have difficulty understanding the material. difficulties with assignments, which can ultimately affect their academic performance.
Language translation is one of the features that can easily be integrated into VR software. This will give a real experience in a VR classroom in any language, which will remove the language barrier and all the difficulties that can be encountered when learning a foreign language.
Ease and improve the learning process
On average, the average student can remember 30% of what is heard and 20% of what is seen. In traditional classrooms, where teachers only use visuals and auditory materials, students can often only understand much from pictures and explanations when it comes to complex concepts, theories, and topics.
This is because even though they can see the thing explained on an image, they still have to visualize it and create a perception of it in their mind. With VR and AR, students can easily explore different realities and angles of what they are learning. Instead of hearing, reading, and just seeing a 2D picture, they can learn the material through experience. Statistics confirm that students remember 90% of material if it is learned through experience. This further confirms that VR and AR are improving the learning process.
Contribute to classroom inclusion
VR and AR can also contribute to increased inclusion in a classroom, as VR and AR can benefit students with different disabilities. Some VR and AR models are specifically designed for different types of disabilities and allow students to simply adapt their devices and integrate into the classroom without missing out, for example: :
- VR Augmented Aid — Offers various applications such as the ability to adjust contrast, resize text, or add audio commentary to help students with visual impairments tailor their VR to their specific needs and still be able to attend classes.
- SignAloud Glove — Allows students to communicate in sign language and translate it into speech in a VR environment.
Focus on discovery and practice
Especially with AR, students become more interactive when they focus on practice, not just theory. If traditional classes focus on theory, with VR and AR, the focus shifts to learning through practice rather than theory. This makes it even more interesting for students. By using these technologies, students not only hear the material but also experience it, which makes them more curious and interested in the subject.
Furthermore, without the pressure and competition that traditional classrooms can bring, students feel more encouraged and empowered to learn and practice with these devices, through being explored. Break at your own pace.
Hopefully the information Tech Town brings above will be useful for businesses. If your business is looking for a reputable AR VR application development company, a team of highly qualified engineers at a reasonable cost, Tech Town is confident to become the right choice for your business.
Tech Town is a technology company from Vietnam, with representative offices in the United States, Japan, Canada, the Netherlands,… We provide AR & VR application development services for businesses, optimize content delivery with immersive technologies, enhance the performance of decentralized systems, enhance customer experience, and delight next-generation users. For more than 4 years of operation, Tech Town has become a reputable technology partner trusted by startups and enterprises from many countries around the world such as the US, Canada, the Netherlands, Japan, the UK and other countries. other developers.
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Adapted from Helen Vlasova